MDLTextureFilter.MinFilter Property

Definition

Gets or sets the filtering mode for rendering shrunken versions of the texture.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual ModelIO.MDLMaterialTextureFilterMode MinFilter { [Foundation.Export("minFilter", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [Foundation.Export("setMinFilter:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("minFilter", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)>]
[<set: Foundation.Export("setMinFilter:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)>]
member this.MinFilter : ModelIO.MDLMaterialTextureFilterMode with get, set

Property Value

Attributes

Applies to