WebSockets 提供一種透過網頁快速、安全且雙向的機制,讓客戶端與伺服器透過網頁進行通訊,並支援 UTF-8 與二進位訊息。
根據 WebSocket 協定,資料會立即透過全雙工單套接字連線傳輸,允許兩端即時發送與接收訊息。 WebSockets 非常適合用於多人遊戲(包括即時和回合制)、社群網路的即時通知、顯示最新股市或天氣資訊,以及其他需要安全且快速資料傳輸的應用程式。
要建立 WebSocket 連線,客戶端與伺服器之間會進行一次特定的、以 HTTP 為基礎的交握。 如果成功,應用程式層通訊協定會從 HTTP「升級」為 WebSocket,使用先前建立的 TCP 連線。 當發生這種情形時,HTTP 會完全退場;端點使用 WebSocket 通訊協定傳送或接收資料,直到 WebSocket 連線關閉為止。
註 除非伺服器同時使用 WebSocket 協定,否則用戶端無法使用 WebSockets 傳輸資料。 如果伺服器不支援 WebSockets,那你就必須使用其他資料傳輸方式。
Windows 支援用戶端與伺服器端使用 WebSockets。 Windows。Networking.Sockets 命名空間定義了兩個供用戶端使用的 WebSocket 類別——MessageWebSocket 與 StreamWebSocket。 以下是這兩個 WebSocket 類別的比較。
| 訊息Web插槽 | StreamWebSocket |
|---|---|
| 整個 WebSocket 訊息可在一次操作中讀寫完成。 | 每次讀取操作都可以讀取訊息的各個區段。 |
| 適用於訊息不是很大的情況。 | 適合傳輸非常大型檔案(如照片或影片)時。 |
| 支援 UTF-8 及二進位訊息。 | 僅支援二進位訊息。 |
| 類似於 UDP 或資料報套接字 (意指用於頻繁且小訊息的用途),但具備 TCP 的可靠性、封包順序保證及擁塞控制。 | 類似於 TCP 或串流套接字。 |
用 TLS/SSL 保護你的連線
大多數情況下,你會想使用安全的 WebSocket 連線,確保你傳送和接收的資料都被加密。 這也會增加連線成功的機會,因為許多中介機構如防火牆和代理會拒絕未加密的 WebSocket 連線。 WebSocket 協定定義了這兩種 URI 方案。
| URI 架構 | Purpose |
|---|---|
| wss: | 用於應該加密的安全連線。 |
| WS: | 用於未加密連線。 |
要加密你的 WebSocket 連線,請使用 wss: URI 方案。 以下是範例。
protected override async void OnNavigatedTo(NavigationEventArgs e)
{
var webSocket = new Windows.Networking.Sockets.MessageWebSocket();
await webSocket.ConnectAsync(new Uri("wss://www.contoso.com/mywebservice"));
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <sstream>
using namespace winrt;
using namespace Windows::Foundation;
...
IAsyncAction ConnectWebSocketAsync()
{
Windows::Networking::Sockets::MessageWebSocket webSocket;
co_await webSocket.ConnectAsync(Uri{ L"wss://www.contoso.com/mywebservice" });
}
使用 MessageWebSocket 來連接
MessageWebSocket 允許在一次操作中讀寫整個 WebSocket 訊息。 因此,當訊息量不大時,就很適合使用。 該類別支援 UTF-8 及二進位訊息。
以下範例程式碼連接 WebSocket 伺服器並發送訊息。 公共 echo.websocket.org 服務已停止,因此請將這些範例中的佔位 URI 替換為您自己的 WebSocket 伺服器 URI。
private Windows.Networking.Sockets.MessageWebSocket messageWebSocket;
protected override void OnNavigatedTo(NavigationEventArgs e)
{
this.messageWebSocket = new Windows.Networking.Sockets.MessageWebSocket();
// In this example, we send/receive a string, so we need to set the MessageType to Utf8.
this.messageWebSocket.Control.MessageType = Windows.Networking.Sockets.SocketMessageType.Utf8;
this.messageWebSocket.MessageReceived += WebSocket_MessageReceived;
this.messageWebSocket.Closed += WebSocket_Closed;
try
{
// Replace with your WebSocket server URI.
Task connectTask = this.messageWebSocket.ConnectAsync(new Uri("wss://example.com/ws")).AsTask();
connectTask.ContinueWith(_ => this.SendMessageUsingMessageWebSocketAsync("Hello, World!"));
}
catch (Exception ex)
{
Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
// Add additional code here to handle exceptions.
}
}
private async Task SendMessageUsingMessageWebSocketAsync(string message)
{
using (var dataWriter = new DataWriter(this.messageWebSocket.OutputStream))
{
dataWriter.WriteString(message);
await dataWriter.StoreAsync();
dataWriter.DetachStream();
}
Debug.WriteLine("Sending message using MessageWebSocket: " + message);
}
private void WebSocket_MessageReceived(Windows.Networking.Sockets.MessageWebSocket sender, Windows.Networking.Sockets.MessageWebSocketMessageReceivedEventArgs args)
{
try
{
using (DataReader dataReader = args.GetDataReader())
{
dataReader.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;
string message = dataReader.ReadString(dataReader.UnconsumedBufferLength);
Debug.WriteLine("Message received from MessageWebSocket: " + message);
this.messageWebSocket.Dispose();
}
}
catch (Exception ex)
{
Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
// Add additional code here to handle exceptions.
}
}
private void WebSocket_Closed(Windows.Networking.Sockets.IWebSocket sender, Windows.Networking.Sockets.WebSocketClosedEventArgs args)
{
Debug.WriteLine("WebSocket_Closed; Code: " + args.Code + ", Reason: \"" + args.Reason + "\"");
// Add additional code here to handle the WebSocket being closed.
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Microsoft.UI.Xaml.Navigation.h>
#include <sstream>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::MessageWebSocket m_messageWebSocket;
winrt::event_token m_messageReceivedEventToken;
winrt::event_token m_closedEventToken;
public:
IAsyncAction OnNavigatedTo(NavigationEventArgs /* e */)
{
// In this example, we send/receive a string, so we need to set the MessageType to Utf8.
m_messageWebSocket.Control().MessageType(Windows::Networking::Sockets::SocketMessageType::Utf8);
m_messageReceivedEventToken = m_messageWebSocket.MessageReceived({ this, &MessageWebSocketPage::OnWebSocketMessageReceived });
m_closedEventToken = m_messageWebSocket.Closed({ this, &MessageWebSocketPage::OnWebSocketClosed });
try
{
co_await m_messageWebSocket.ConnectAsync(Uri{ L"wss://example.com/ws" });
SendMessageUsingMessageWebSocketAsync(L"Hello, World!");
}
catch (winrt::hresult_error const& ex)
{
Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
// Add additional code here to handle exceptions.
}
}
private:
IAsyncAction SendMessageUsingMessageWebSocketAsync(std::wstring message)
{
DataWriter dataWriter{ m_messageWebSocket.OutputStream() };
dataWriter.WriteString(message);
co_await dataWriter.StoreAsync();
dataWriter.DetachStream();
std::wstringstream wstringstream;
wstringstream << L"Sending message using MessageWebSocket: " << message.c_str() << std::endl;
::OutputDebugString(wstringstream.str().c_str());
}
void OnWebSocketMessageReceived(Windows::Networking::Sockets::MessageWebSocket const& /* sender */, Windows::Networking::Sockets::MessageWebSocketMessageReceivedEventArgs const& args)
{
try
{
DataReader dataReader{ args.GetDataReader() };
dataReader.UnicodeEncoding(Windows::Storage::Streams::UnicodeEncoding::Utf8);
auto message = dataReader.ReadString(dataReader.UnconsumedBufferLength());
std::wstringstream wstringstream;
wstringstream << L"Message received from MessageWebSocket: " << message.c_str() << std::endl;
::OutputDebugString(wstringstream.str().c_str());
m_messageWebSocket.Close(1000, L"");
}
catch (winrt::hresult_error const& ex)
{
Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
// Add additional code here to handle exceptions.
}
}
void OnWebSocketClosed(Windows::Networking::Sockets::IWebSocket const& /* sender */, Windows::Networking::Sockets::WebSocketClosedEventArgs const& args)
{
std::wstringstream wstringstream;
wstringstream << L"WebSocket_Closed; Code: " << args.Code() << ", Reason: \"" << args.Reason().c_str() << "\"" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
// Add additional code here to handle the WebSocket being closed.
}
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::MessageWebSocket^ messageWebSocket;
protected:
virtual void OnNavigatedTo(NavigationEventArgs^ e) override
{
this->messageWebSocket = ref new Windows::Networking::Sockets::MessageWebSocket();
// In this example, we send/receive a string, so we need to set the MessageType to Utf8.
this->messageWebSocket->Control->MessageType = Windows::Networking::Sockets::SocketMessageType::Utf8;
this->messageWebSocket->MessageReceived += ref new TypedEventHandler<Windows::Networking::Sockets::MessageWebSocket^, Windows::Networking::Sockets::MessageWebSocketMessageReceivedEventArgs^>(this, &MessageWebSocketPage::WebSocket_MessageReceived);
this->messageWebSocket->Closed += ref new TypedEventHandler<Windows::Networking::Sockets::IWebSocket^, Windows::Networking::Sockets::WebSocketClosedEventArgs^>(this, &MessageWebSocketPage::WebSocket_Closed);
try
{
auto connectTask = Concurrency::create_task(this->messageWebSocket->ConnectAsync(ref new Uri(L"wss://example.com/ws")));
connectTask.then([this] { this->SendMessageUsingMessageWebSocketAsync(L"Hello, World!"); });
}
catch (Platform::Exception^ ex)
{
Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
// Add additional code here to handle exceptions.
}
}
private:
void SendMessageUsingMessageWebSocketAsync(Platform::String^ message)
{
auto dataWriter = ref new DataWriter(this->messageWebSocket->OutputStream);
dataWriter->WriteString(message);
Concurrency::create_task(dataWriter->StoreAsync()).then(
[=](unsigned int)
{
dataWriter->DetachStream();
std::wstringstream wstringstream;
wstringstream << L"Sending message using MessageWebSocket: " << message->Data() << std::endl;
::OutputDebugString(wstringstream.str().c_str());
});
}
void WebSocket_MessageReceived(Windows::Networking::Sockets::MessageWebSocket^ sender, Windows::Networking::Sockets::MessageWebSocketMessageReceivedEventArgs^ args)
{
try
{
DataReader^ dataReader = args->GetDataReader();
dataReader->UnicodeEncoding = Windows::Storage::Streams::UnicodeEncoding::Utf8;
Platform::String^ message = dataReader->ReadString(dataReader->UnconsumedBufferLength);
std::wstringstream wstringstream;
wstringstream << L"Message received from MessageWebSocket: " << message->Data() << std::endl;
::OutputDebugString(wstringstream.str().c_str());
this->messageWebSocket->Close(1000, L"");
}
catch (Platform::Exception^ ex)
{
Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
// Add additional code here to handle exceptions.
}
}
void WebSocket_Closed(Windows::Networking::Sockets::IWebSocket^ sender, Windows::Networking::Sockets::WebSocketClosedEventArgs^ args)
{
std::wstringstream wstringstream;
wstringstream << L"WebSocket_Closed; Code: " << args->Code << ", Reason: \"" << args->Reason->Data() << "\"" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
// Add additional code here to handle the WebSocket being closed.
}
處理 MessageWebSocket.MessageReceived 與 MessageWebSocket.Closed 事件
如上範例所示,在建立連線並用 MessageWebSocket 傳送資料之前,你應該訂閱 MessageWebSocket.MessageReceived 和 MessageWebSocket.Closed 事件。
當收到資料時,MessageReceived 會被提出。 資料可透過 MessageWebSocketMessageReceivedEventArgs 存取。 Closed 會在用戶端或伺服器關閉通訊端時觸發。
在 MessageWebSocket 上傳送資料
一旦連線建立,你就可以將資料傳送到伺服器。 你可以透過使用 MessageWebSocket.OutputStream 屬性和 DataWriter 來寫入資料來達成。
註DataWriter 會擁有輸出串流的所有權。 當 DataWriter 超出作用範圍時,如果有輸出串流附加至該物件,DataWriter 會釋放該輸出串流。 在那之後,任何後續嘗試使用輸出串流的操作都會失敗,並傳回 HRESULT 值 0x80000013。 但你可以呼叫 DataWriter.DetachStream ,從 DataWriter 上分離輸出串流,並將串流的所有權還給 MessageWebSocket。
使用 StreamWebSocket 來連接
StreamWebSocket 允許每次讀取操作都能讀取訊息的各個區段。 因此,當傳輸非常大的檔案(如照片或影片)時,它非常適合使用。 該類別僅支援二進位訊息。
以下範例程式碼連接 WebSocket 伺服器並發送訊息。 公共 echo.websocket.org 服務已停止,因此這些範例也使用一個佔位 URI,您應該將其替換為您自己的 WebSocket 伺服器 URI。
private Windows.Networking.Sockets.StreamWebSocket streamWebSocket;
protected override void OnNavigatedTo(NavigationEventArgs e)
{
this.streamWebSocket = new Windows.Networking.Sockets.StreamWebSocket();
this.streamWebSocket.Closed += WebSocket_Closed;
try
{
Task connectTask = this.streamWebSocket.ConnectAsync(new Uri("wss://example.com/ws")).AsTask();
connectTask.ContinueWith(_ =>
{
Task.Run(() => this.ReceiveMessageUsingStreamWebSocket());
Task.Run(() => this.SendMessageUsingStreamWebSocket(new byte[] { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 }));
});
}
catch (Exception ex)
{
Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
// Add code here to handle exceptions.
}
}
private async void ReceiveMessageUsingStreamWebSocket()
{
try
{
using (var dataReader = new DataReader(this.streamWebSocket.InputStream))
{
dataReader.InputStreamOptions = InputStreamOptions.Partial;
await dataReader.LoadAsync(256);
byte[] message = new byte[dataReader.UnconsumedBufferLength];
dataReader.ReadBytes(message);
Debug.WriteLine("Data received from StreamWebSocket: " + message.Length + " bytes");
}
this.streamWebSocket.Dispose();
}
catch (Exception ex)
{
Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
// Add code here to handle exceptions.
}
}
private async void SendMessageUsingStreamWebSocket(byte[] message)
{
try
{
using (var dataWriter = new DataWriter(this.streamWebSocket.OutputStream))
{
dataWriter.WriteBytes(message);
await dataWriter.StoreAsync();
dataWriter.DetachStream();
}
Debug.WriteLine("Sending data using StreamWebSocket: " + message.Length.ToString() + " bytes");
}
catch (Exception ex)
{
Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
// Add code here to handle exceptions.
}
}
private void WebSocket_Closed(Windows.Networking.Sockets.IWebSocket sender, Windows.Networking.Sockets.WebSocketClosedEventArgs args)
{
Debug.WriteLine("WebSocket_Closed; Code: " + args.Code + ", Reason: \"" + args.Reason + "\"");
// Add additional code here to handle the WebSocket being closed.
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Microsoft.UI.Xaml.Navigation.h>
#include <sstream>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::StreamWebSocket m_streamWebSocket;
winrt::event_token m_closedEventToken;
public:
IAsyncAction OnNavigatedTo(NavigationEventArgs /* e */)
{
m_closedEventToken = m_streamWebSocket.Closed({ this, &StreamWebSocketPage::OnWebSocketClosed });
try
{
co_await m_streamWebSocket.ConnectAsync(Uri{ L"wss://example.com/ws" });
ReceiveMessageUsingStreamWebSocket();
SendMessageUsingStreamWebSocket({ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 });
}
catch (winrt::hresult_error const& ex)
{
Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
// Add additional code here to handle exceptions.
}
}
private:
IAsyncAction SendMessageUsingStreamWebSocket(std::vector< byte > message)
{
try
{
DataWriter dataWriter{ m_streamWebSocket.OutputStream() };
dataWriter.WriteBytes(message);
co_await dataWriter.StoreAsync();
dataWriter.DetachStream();
std::wstringstream wstringstream;
wstringstream << L"Sending data using StreamWebSocket: " << message.size() << L" bytes" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
}
catch (winrt::hresult_error const& ex)
{
Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
// Add additional code here to handle exceptions.
}
}
IAsyncAction ReceiveMessageUsingStreamWebSocket()
{
try
{
DataReader dataReader{ m_streamWebSocket.InputStream() };
dataReader.InputStreamOptions(InputStreamOptions::Partial);
unsigned int bytesLoaded = co_await dataReader.LoadAsync(256);
std::vector< byte > message(bytesLoaded);
dataReader.ReadBytes(message);
std::wstringstream wstringstream;
wstringstream << L"Data received from StreamWebSocket: " << message.size() << " bytes" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
m_streamWebSocket.Close(1000, L"");
}
catch (winrt::hresult_error const& ex)
{
Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
// Add additional code here to handle exceptions.
}
}
void OnWebSocketClosed(Windows::Networking::Sockets::IWebSocket const&, Windows::Networking::Sockets::WebSocketClosedEventArgs const& args)
{
std::wstringstream wstringstream;
wstringstream << L"WebSocket_Closed; Code: " << args.Code() << ", Reason: \"" << args.Reason().c_str() << "\"" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
// Add additional code here to handle the WebSocket being closed.
}
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::StreamWebSocket^ streamWebSocket;
protected:
virtual void OnNavigatedTo(NavigationEventArgs^ e) override
{
this->streamWebSocket = ref new Windows::Networking::Sockets::StreamWebSocket();
this->streamWebSocket->Closed += ref new TypedEventHandler<Windows::Networking::Sockets::IWebSocket^, Windows::Networking::Sockets::WebSocketClosedEventArgs^>(this, &StreamWebSocketPage::WebSocket_Closed);
try
{
auto connectTask = Concurrency::create_task(this->streamWebSocket->ConnectAsync(ref new Uri(L"wss://example.com/ws")));
connectTask.then(
[=]
{
this->ReceiveMessageUsingStreamWebSocket();
this->SendMessageUsingStreamWebSocket(ref new Platform::Array< byte >{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 });
});
}
catch (Platform::Exception^ ex)
{
Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
// Add additional code here to handle exceptions.
}
}
private:
void SendMessageUsingStreamWebSocket(const Platform::Array< byte >^ message)
{
try
{
auto dataWriter = ref new DataWriter(this->streamWebSocket->OutputStream);
dataWriter->WriteBytes(message);
Concurrency::create_task(dataWriter->StoreAsync()).then(
[=](Concurrency::task< unsigned int >) // task< unsigned int > instead of unsigned int in order to handle any exceptions thrown in StoreAsync().
{
dataWriter->DetachStream();
std::wstringstream wstringstream;
wstringstream << L"Sending data using StreamWebSocket: " << message->Length << L" bytes" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
});
}
catch (Platform::Exception^ ex)
{
Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
// Add additional code here to handle exceptions.
}
}
void ReceiveMessageUsingStreamWebSocket()
{
try
{
DataReader^ dataReader = ref new DataReader(this->streamWebSocket->InputStream);
dataReader->InputStreamOptions = InputStreamOptions::Partial;
Concurrency::create_task(dataReader->LoadAsync(256)).then(
[=](unsigned int bytesLoaded)
{
auto message = ref new Platform::Array< byte >(bytesLoaded);
dataReader->ReadBytes(message);
std::wstringstream wstringstream;
wstringstream << L"Data received from StreamWebSocket: " << message->Length << " bytes" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
this->streamWebSocket->Close(1000, L"");
});
}
catch (Platform::Exception^ ex)
{
Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
// Add additional code here to handle exceptions.
}
}
void WebSocket_Closed(Windows::Networking::Sockets::IWebSocket^ sender, Windows::Networking::Sockets::WebSocketClosedEventArgs^ args)
{
std::wstringstream wstringstream;
wstringstream << L"WebSocket_Closed; Code: " << args->Code << ", Reason: \"" << args->Reason->Data() << "\"" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
// Add additional code here to handle the WebSocket being closed.
}
處理 StreamWebSocket.Closed 事件
在建立連線並用 StreamWebSocket 傳送資料之前,你應該訂閱 StreamWebSocket.Closed 事件。 Closed 會在用戶端或伺服器關閉通訊端時觸發。
在 StreamWebSocket 上傳送資料
一旦連線建立,你就可以將資料傳送到伺服器。 你可以透過使用 StreamWebSocket.OutputStream 屬性和 DataWriter 來寫入資料來達成。
附註 如果你想在同一通訊端上寫入更多資料,請務必在 DataWriter 超出範圍之前呼叫 DataWriter.DetachStream,以將輸出串流從 DataWriter 分離。 這會將串流的所有權還回到 StreamWebSocket。
在 StreamWebSocket 上接收資料
使用 StreamWebSocket.InputStream 屬性和 DataReader 來讀取資料。
MessageWebSocket 與 StreamWebSocket 的進階選項
在建立連線前,你可以在 MessageWebSocketControl 或 StreamWebSocketControl 上設定屬性,來設定 socket 的進階選項。 你可以從套接字物件本身存取這些類別的實例,無論是透過 MessageWebSocket.Control 屬性,還是 StreamWebSocket.Control 屬性,視情況而定。
這裡有一個使用 StreamWebSocket 的範例。 同樣的模式也適用於 MessageWebSocket。
var streamWebSocket = new Windows.Networking.Sockets.StreamWebSocket();
// By default, the Nagle algorithm is not used. This overrides that, and causes it to be used.
streamWebSocket.Control.NoDelay = false;
await streamWebSocket.ConnectAsync(new Uri("wss://example.com/ws"));
Windows::Networking::Sockets::StreamWebSocket streamWebSocket;
// By default, the Nagle algorithm is not used. This overrides that, and causes it to be used.
streamWebSocket.Control().NoDelay(false);
auto connectAsyncAction = streamWebSocket.ConnectAsync(Uri{ L"wss://example.com/ws" });
auto streamWebSocket = ref new Windows::Networking::Sockets::StreamWebSocket();
// By default, the Nagle algorithm is not used. This overrides that, and causes it to be used.
streamWebSocket->Control->NoDelay = false;
auto connectTask = Concurrency::create_task(streamWebSocket->ConnectAsync(ref new Uri(L"wss://example.com/ws")));
註在呼叫 ConnectAsync後,不要嘗試更改控制屬性。 唯一的例外是 MessageWebSocketControl.MessageType。
WebSocket 資訊類別
MessageWebSocket 與 StreamWebSocket 各自有對應的類別,提供關於該物件的額外資訊。
MessageWebSocketInformation 提供關於 MessageWebSocket 的資訊,你可以使用 MessageWebSocket.Information 屬性來取得該 Socket 的實例。
StreamWebSocketInformation 提供關於 StreamWebSocket 的資訊,你可以使用 StreamWebSocket.Information 屬性來取得該實例。
請注意,這些資訊類別的屬性是唯讀的,但你可以在網頁套接字物件生命週期內的任何時候使用它們來取得資訊。
處理例外狀況
在 MessageWebSocket 或 StreamWebSocket 操作中遇到的錯誤會以 HRESULT 值回傳。 你可以把 HRESULT 值傳給 WebSocketError.GetStatus 方法,將其轉換成 WebErrorStatus 列舉值。
大多數 WebErrorStatus 列舉值對應於原生 HTTP 用戶端操作回傳的錯誤。 你的應用程式可以根據例外原因開啟 WebErrorStatus 列舉值來修改應用程式行為。
對於參數驗證錯誤,你可以利用例外的 HRESULT 來獲取更詳細的錯誤資訊。 可能的 HRESULT 值列在 Winerror.h中,可在你的 SDK 安裝中找到(例如資料夾中 C:\Program Files (x86)\Windows Kits\10\Include\<VERSION>\shared)。 對於大多數參數驗證錯誤,回傳的 HRESULT 為 E_INVALIDARG。
為 WebSocket 操作設定逾時
MessageWebSocket 與 StreamWebSocket 使用內部系統服務來發送 WebSocket 用戶端請求,並接收來自伺服器的回應。 WebSocket 連接操作的預設逾時值為 60 秒。 如果支援 WebSockets 的 HTTP 伺服器無法或無法回應 WebSocket 連線請求(暫時當機或因網路中斷而阻塞),那麼內部系統服務會依預設等待 60 秒才回傳錯誤。 這個錯誤會導致 WebSocket ConnectAsync 方法拋出異常。 在建立 WebSocket 連線後,傳送與接收操作的預設逾時為 30 秒。
如果對 URI 中的 HTTP 伺服器名稱進行名稱查詢時,該名稱回傳多個 IP 位址,則系統內部服務會先針對該網站嘗試最多 5 個 IP 位址(每個位址的預設逾時時間為 60 秒),之後才會判定失敗。 因此,你的應用程式可能會等好幾分鐘嘗試連接多個 IP 位址,才會處理例外。 這種行為可能會讓使用者覺得應用程式已經停止運作。
為了讓你的應用程式更靈敏並減少這些問題,你可以設定較短的連線請求逾時時間。 你可以用類似的方式為 MessageWebSocket 和 StreamWebSocket 都設定逾時。
private Windows.Networking.Sockets.MessageWebSocket messageWebSocket;
protected override void OnNavigatedTo(NavigationEventArgs e)
{
this.messageWebSocket = new Windows.Networking.Sockets.MessageWebSocket();
try
{
var cancellationTokenSource = new CancellationTokenSource();
var connectTask = this.messageWebSocket.ConnectAsync(new Uri("wss://example.com/ws")).AsTask(cancellationTokenSource.Token);
// Cancel connectTask after 5 seconds.
cancellationTokenSource.CancelAfter(TimeSpan.FromMilliseconds(5000));
connectTask.ContinueWith((antecedent) =>
{
if (antecedent.Status == TaskStatus.RanToCompletion)
{
// connectTask ran to completion, so we know that the MessageWebSocket is connected.
// Add additional code here to use the MessageWebSocket.
}
else
{
// connectTask timed out, or faulted.
}
});
}
catch (Exception ex)
{
Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
// Add additional code here to handle exceptions.
}
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Microsoft.UI.Xaml.Navigation.h>
#include <sstream>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::MessageWebSocket m_messageWebSocket;
IAsyncAction TimeoutAsync()
{
// Return control to the caller, and resume again to complete the async action after the timeout period.
// 5 seconds, in this example.
co_await(std::chrono::seconds{ 5 });
}
public:
IAsyncAction OnNavigatedTo(NavigationEventArgs /* e */)
{
try
{
// Return control to the caller, and then immediately resume on a thread pool thread.
co_await winrt::resume_background();
auto connectAsyncAction = m_messageWebSocket.ConnectAsync(Uri{ L"wss://example.com/ws" });
TimeoutAsync().Completed([connectAsyncAction](IAsyncAction const& sender, AsyncStatus const)
{
// TimeoutAsync completes after the timeout period. After that period, it's safe
// to cancel the ConnectAsync action even if it has already completed.
connectAsyncAction.Cancel();
});
try
{
// Block until the ConnectAsync action completes or is canceled.
connectAsyncAction.get();
}
catch (winrt::hresult_error const& ex)
{
std::wstringstream wstringstream;
wstringstream << L"ConnectAsync threw an exception: " << ex.message().c_str() << std::endl;
::OutputDebugString(wstringstream.str().c_str());
}
if (connectAsyncAction.Status() == AsyncStatus::Completed)
{
// connectTask ran to completion, so we know that the MessageWebSocket is connected.
// Add additional code here to use the MessageWebSocket.
}
else
{
// connectTask did not run to completion.
}
}
catch (winrt::hresult_error const& ex)
{
Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
// Add additional code here to handle exceptions.
}
}
#include <agents.h>
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::MessageWebSocket^ messageWebSocket;
protected:
virtual void OnNavigatedTo(NavigationEventArgs^ e) override
{
this->messageWebSocket = ref new Windows::Networking::Sockets::MessageWebSocket();
try
{
Concurrency::cancellation_token_source cancellationTokenSource;
Concurrency::cancellation_token cancellationToken = cancellationTokenSource.get_token();
auto connectTask = Concurrency::create_task(this->messageWebSocket->ConnectAsync(ref new Uri(L"wss://example.com/ws")), cancellationToken);
// This continuation task returns true should connectTask run to completion.
Concurrency::task< bool > taskRanToCompletion = connectTask.then([](void)
{
return true;
});
// This task returns false after the specified timeout. 5 seconds, in this example.
Concurrency::task< bool > taskTimedout = Concurrency::create_task([]() -> bool
{
Concurrency::task_completion_event< void > taskCompletionEvent;
// A call object that sets the task completion event.
auto call = std::make_shared< Concurrency::call< int > >([taskCompletionEvent](int)
{
taskCompletionEvent.set();
});
// A non-repeating timer that calls the call object when the timer fires.
auto nonRepeatingTimer = std::make_shared< Concurrency::timer < int > >(5000, 0, call.get(), false);
nonRepeatingTimer->start();
// A task that completes after the completion event is set.
Concurrency::task< void > taskWaitForCompletionEvent(taskCompletionEvent);
return taskWaitForCompletionEvent.then([]() {return false; }).get();
});
(taskRanToCompletion || taskTimedout).then([this, cancellationTokenSource](bool connectTaskRanToCompletion)
{
if (connectTaskRanToCompletion)
{
// connectTask ran to completion, so we know that the MessageWebSocket is connected.
// Add additional code here to use the MessageWebSocket.
}
else
{
// taskTimedout ran to completion, so we should cancel connectTask via the cancellation_token_source.
cancellationTokenSource.cancel();
}
});
}
catch (Platform::Exception^ ex)
{
Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
// Add additional code here to handle exceptions.
}
}
重要 API
- 資料閱讀器
- 資料寫手
- DataWriter.DetachStream
- 訊息Web插槽
- MessageWebSocket.已關閉
- MessageWebSocket.ConnectAsync
- MessageWebSocket.Control
- MessageWebSocket.Information
- MessageWebSocket.已收到訊息
- MessageWebSocket.OutputStream
- 訊息 WebSocket 控制項
- MessageWebSocketControl.MessageType
- 訊息 WebSocket 資訊
- MessageWebSocketMessageReceivedEventArgs
- SocketMessageType
- StreamWebSocket
- StreamWebSocket.已關閉
- StreamSocket.ConnectAsync
- StreamWebSocket.Control
- StreamWebSocket.Information
- StreamWebSocket.InputStream
- StreamWebSocket.OutputStream
- StreamWebSocketControl
- StreamWebSocketInformation
- 網路錯誤狀態
- WebSocketError.GetStatus
- Windows.Networking.Sockets